![]() ![]() For one, that stretch is more boring than it is ominous. Arrival's initial stretch is equally atmospheric the craggy mountains in the distance and a soft drizzle of rain attempt to elicit tension that the mission unfortunately can't make good on. At least you get some nice new areas to engage enemies in, including a cluttered shuttle hangar and a final and imaginative battleground that seems to break the laws of physics but nonetheless gives the shooting excellent visual context. This action sets up important plot points for Mass Effect 3, but that doesn't excuse how flippantly the moment is treated, or the messy attempt to wrap up dangling threads in Arrival's final stretch of boring dialogue.Īnd so Arrival is best suited to those who long for any reason to return to Mass Effect 2, or those few who come solely for the action-since that's all there is to this 90-minute tease. You approach this moment with a heavy heart, yet watch powerlessly as Shepard continues forward after a too-brief moment of pondering. BioWare burdens Shepard with a crucial decision and then undermines it by making the decision on your behalf. But this DLC isn't just short-it's short on words, so much so that unless you listen closely to every personal log you stumble upon, you may not even understand the motivations driving Arrival's plot developments. She's also a captive in Batarian space, so it's up to Shepard (without a squad) to set her free and obtain proof that the galaxy's greatest threat is knocking at the door. Kenson has potentially found proof that the Reapers are coming-and coming soon. The setup is simple but has thrilling promise: a researcher named Dr. Even the story, typically a high point for BioWare products, suffers from flaws.
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